Boarding Action collectible route at a glance
Operation: Meteorite begins with multi-level Covenant rooms and several routes that loop above earlier spaces. Follow Sergeant Johnson’s movement, colored lighting, and gravity-lift chambers to distinguish collectible paths from the objective. This is mission 11 of thirteen and part of the Operation: Meteorite. Like every Halo: Campaign Evolved chapter, it contains exactly three discoverable Skulls and one named UNSC Terminal.
Alpha reaches Malfunction, Bravo covers Johnny Ammo Seed, and Delta starts beside Leadhead and The Path Terminal. Use mission replay for cleanup, choose the listed Rally Point, and check the mission counter before advancing. The four pickups can be collected across separate runs, so there is no need to force a fragile all-in-one attempt when a timed door or difficult jump fails.
Malfunction Skull location — Rally Point Alpha
After the Hunter fight with Johnson near the gravity lift, take the walkway he used to the right. Descend the stairs, pass the ship and doorway, then continue beyond the turret onto the overlook above the starting dropship room. Listen for the Skull audio cue as the route gets close, and scan above and below eye level before committing to the next objective door. Malfunction changes the campaign by this rule: Removes a random HUD element after every respawn.
After the pickup prompt completes, pause long enough to confirm Malfunction appears in the mission collectible display. A checkpoint reload before registration can force another trip through this section. When the approach uses a vehicle, narrow ledge, timed door, or unusual jump, make the movement attempt before clearing every distant enemy. That preserves a quick checkpoint recovery and keeps the collectible run focused on a single repeatable action.
Johnny Ammo Seed Skull location — Rally Point Bravo
From the white-and-gold third level, progress to the room where Elites train with energy swords. Climb the far stairs, follow the upper platform and left tunnels back above the previous room, then turn right near the purple light. Listen for the Skull audio cue as the route gets close, and scan above and below eye level before committing to the next objective door. Johnny Ammo Seed changes the campaign by this rule: Discards all rounds left in a magazine whenever the weapon reloads.
After the pickup prompt completes, pause long enough to confirm Johnny Ammo Seed appears in the mission collectible display. A checkpoint reload before registration can force another trip through this section. When the approach uses a vehicle, narrow ledge, timed door, or unusual jump, make the movement attempt before clearing every distant enemy. That preserves a quick checkpoint recovery and keeps the collectible run focused on a single repeatable action.
Leadhead Skull location — Rally Point Delta
After the Prophet ambush and return toward the Gene Forge, enter the small central gravity-lift room with repeated enemy waves. Ignore the lift and take the door on the left. Listen for the Skull audio cue as the route gets close, and scan above and below eye level before committing to the next objective door. Leadhead changes the campaign by this rule: Removes bonus headshot damage and headshot instant kills.
After the pickup prompt completes, pause long enough to confirm Leadhead appears in the mission collectible display. A checkpoint reload before registration can force another trip through this section. When the approach uses a vehicle, narrow ledge, timed door, or unusual jump, make the movement attempt before clearing every distant enemy. That preserves a quick checkpoint recovery and keeps the collectible run focused on a single repeatable action.
The Path Terminal location — Rally Point Delta
Continue into the room immediately after the Leadhead side route. Before following the next objective marker, turn back toward the active doorway and inspect the nearby wall station. Terminals use the standard interact command: X on Xbox, Square on PlayStation, or E with the default keyboard layout. Hold position until the interaction completes and the collectible notification appears.
The The Path entry is the single Terminal assigned to Boarding Action. Finding it contributes to Lore Have Mercy and Collector’s Addition, while collecting all three local Skulls and this Terminal completes the mission’s four-item sweep. If the prompt does not appear, move around the face of the device instead of reloading immediately.
Confirm the clean sweep before leaving
Open the campaign collectible display and verify that Boarding Action shows three of three Skulls and one of one Terminal. The expected names are Malfunction, Johnny Ammo Seed, Leadhead, and The Path. A global total can hide a local gap, so the mission counter is the reliable completion check.
The browser tracker keeps these four checks together and saves them only on the current device. Mark an item after the game confirms it, not when Master Chief merely reaches the room. For co-op, regroup before a checkpoint and ask every player to verify the notification; shared combat progress does not always make a missed interact prompt obvious.
